Grand Theft Auto IV is a sandbox-style action-adventure video game developed by Rockstar North. The game was preceded by Grand Theft Auto: San Andreas and will be succeeded by Grand Theft Auto: Chinatown Wars. The game is set in a redesigned rendition of Liberty City, a fictional city based heavily on modern day New York City. It follows Niko Bellic, a war veteran from an unspecified country in Eastern Europe, who comes to the United States in search of the American Dream, but quickly becomes entangled in a seedy underworld of gangs, crime, and corruption.
Gameplay
Grand Theft Auto IV is structured similarly to previous games in the series. The core gameplay consists of elements of a third-person shooter and a driving game, giving the player a large, open environment in which to move around. On foot, the player’s character is capable of walking, running, swimming, climbing and jumping, as well as using weapons and basic hand-to-hand combat. Players can steal and drive a variety of vehicles, including automobiles, boats, helicopters, and motorcycles. Grand Theft Auto IV takes advantage of Natural Motion’s Euphoria engine, which combines artificial intelligence, bio mechanics and physics to make NPC behaviour and movement adaptive and more realistic.
Grand Theft Auto IV
The open, non-linear environment allows players to explore and choose how they wish to play the game. Although storyline missions are necessary to progress through the game and unlock certain parts of the map and content, they are not required, as players can complete them at their own leisure. When not taking on a storyline mission, players can free-roam. However, creating havoc can attract unwanted and potentially fatal attention from the authorities.
It is possible to have multiple active missions, due to the fact that some missions will run over the course of several days and will require the player to wait for further instructions, etc. The player can also partake in a variety of optional side missions. For the first time in the series, Grand Theft Auto IV features “morality choices” at several points throughout the game, in which the player is forced to choose between killing a character or sparing their life or killing one of two characters. The game has two different endings, which are determined by deciding which of the two missions to complete. The player can choose between a revenge mission or a deal mission, each leads to a different ending.
Combat and police response
The gunfight combat system has been reworked to a third-person scheme. The player can slide to cover, blindfire, and free aim. When locked on, the target’s health is indicated by eight segments inside the target circle (which is white), these segments can be green (if the target is a civilian/non-attacking or non-aggressive target) or red (authorities/hostile targets or assassination targets), additionally, if the target’s wearing body armour there will be an additional smaller, blue armour circle inside the health circle, showing the target’s armour status. Niko can also perform “cinematic executions”, only possible with a pistol to certain characters/situations when the target circle blinks red. Players can target individual body parts using the revamped targeting system. Niko’s health is represented by a green semicircle on the left side of the mini-map, while a blue semicircle on the right represents armour. There is now much more hand to hand combat moves as the player can now punch, kick, alternative punch, dodge/block, disarm, counterattack and make combos with the punch and kick buttons respectively. If Niko gets injured, he can recover health by using the services of a prostitute, eating, drinking soda, sleeping, using medical kits or using his mobile phone to call for paramedics; also, one girlfriend has the special ability of healing Niko by calling her with the mobile phone. Health is generally reduced by physical injuries such as getting hit by vehicles when walking, going through the windscreen of a vehicle when crashing, and gunfire or explosions. Body armour is gradually damaged by gunshots, explosions and stab wounds. If Niko’s health level reaches zero he appears at the nearest hospital, but loses 10% of his total wealth (up to $10,000). Niko is able to retain his weapons after re-spawning at a hospital, an ability that had to be unlocked in some earlier games. However, weapons are still confiscated if Niko is arrested and taken to a police station.
The Wanted level system operates differently from previous GTA games. The game retains the six star levels of previous iterations of the series, with increasing resistance on each level. When the police are in pursuit of Niko, a search radius appears on the map in which the police will be looking for him. The size of this radius increases with the player’s wanted level and re-centres itself on Niko’s location if he is spotted by the police. The player can evade the police by escaping the search radius and temporarily keeping a low profile by not committing further offences. The wanted levels can be lost by Niko either driving into a “Pay ‘N’ Spray” (unless seen entering by police) as in previous games or by disguising himself by clandestinely changing vehicles in empty areas such as parking garages. The player has the option to attempt escaping arrest before he is handcuffed, at the cost of increasing his wanted level by one star. Additionally, pedestrians with cellphones can report crimes they witness in the surrounding environment.
Grand Theft Auto IV
The type of police response also differs slightly from previous GTA games; however, creating more chaos still leads to a stronger response. “Minor” crimes, such as assault, public firearm discharge, grand theft auto and homicide, continue to be handled by police patrols. Higher wanted levels still activate police helicopter and water craft support teams and FBI-like agents, known as FIB (Federal Investigation Bureau) in GTA IV. Police SWAT and the military have been replaced by an elite counter-terrorism team known as N.O.O.S.E. (National Office Of Security Enforcement), an amalgamation of SWAT and the Department of Homeland Security.
Stealing a parked car shows Niko smashing the glass (if it is locked) and then hotwiring it, as opposed to previous games where the player simply entered the driver’s seat or cannot enter if it’s locked. During car chases, the player can focus the camera on the target vehicle by holding the cinematic camera button. Every vehicle in the game uses the in-game minimap as a GPS device, and additional voice directions are provided in luxury cars. “Waypoints” can be placed on destinations on the map, outlining the fastest legal route between Niko and the destination on the minimap. The ability to hail a taxi cab allows the player to travel to destinations without having to drive, and the entire journey may be skipped, allowing them to arrive at their destination instantly. The player cannot pilot fixed-wing aircraft, as was possible in previous games, but can still pilot helicopters, including the police “Annihilator”, which has mounted machine guns.
Grand Theft Auto IV
The use of the mobile phone has been expanded to perform multiple actions. When selecting the mobile phone, a zoomed-in version of the phone interface pops up in the bottom right-hand corner of the screen. The phone allows the player to view text messages and appointments, as well as arrange to meet friends for activities. Retrying a failed mission can be done by accessing the menu and responding positively to a certain text message. The player can take photos with the mobile phone and upload them to the police computer during certain missions. Niko can dial 911 to call emergency services, who promptly arrive to his location and will respond to a situation, or lack thereof, occurring there. The police will arrest felons, and paramedics are able to restore Niko’s health. The phone also allows access to the game’s multiplayer mode, online in a free mode you can also call other players to talk to them.
The story features two possible endings depending on the choice made by the player at this point in the game. The player can choose to have Niko exact revenge on Dimitri or make a deal with him.
If the player chooses to exact Revenge, Niko ambushes Dimitri on his tanker while he is supervising a shipment. A gunfight ensues within the hull of the tanker and Niko kills Dimitri. In the aftermath, Roman and Mallorie’s wedding takes place and Jimmy Pegorino, who is furious after the betrayal, commits a drive-by outside the church killing Niko’s love interest, Kate McReary. Niko, Roman and Little Jacob follow some of Pegorino’s men, who lead them to an abandoned casino in Alderney. Niko attempts to kill Pegorino, but he escapes to Happiness Island via boat while Niko pursues him with a helicopter. Niko kills Pegorino, before lamenting on the supposed “American Dream” to Roman and Jacob.
Grand Theft Auto IV
If the player chooses to strike a Deal, Niko meets Phil Bell at the docks to make the exchange. Dimitri sabotages his side of the deal but Niko and Phil eventually retrieve the drug money regardless. Kate, who was against making the deal, is disappointed with Niko and refuses to attend Roman and Mallorie’s wedding. The wedding takes place and an assassin sent by Dimitri to kill Niko inadvertently shoots and kills Roman during a struggle. A devastated and vengeful Niko teams up with Little Jacob and they go to an abandoned casino in Alderney to kill Dimitri, who is now in partnership with Pegorino. Jacob then leaves to formulate an escape plan for Niko after he kills Dimitri. In the casino, Dimitri kills Pegorino and attempts to escape. Niko and Little Jacob follow him to Happiness Island, where Niko kills Dimitri. The story ends with a parting shot of the Statue of Happiness, with Niko concerned for the well-being of his soul.
Post Author: admin

Posts
Comments